Story
Game begins as Thedas is in chaos
Chantry and the mages are at war
The Seekers of the Truth and Templars are no longer tied to Chantry rule
Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
Orlais is involved with a civil war
Tear in the sky links the real world to the Fade
Magic and demons come from Fade
Rip allows demons to cross freely instead of using a mage host
Demons/abominations are running free all over
With everything going on, “there is a suspicious level of chaos in anticipation of this event”
Reinstitute the Inquisition
This is an organization that doesn’t answer to any outside power
Inquisition puts aside politics and extracts answers
“…about looking into what conspiracies happen, what kind of dastardly deeds could occur, when people are weak and naturally torn apart”
Inquisitor
Your hero acts as the head of the Inquisition
Lead the organization rather than controlling a foot soldier
You’re left as the only survivor early on, which leads to this ascension
Create and guide the Inquisitor however you please
3 classes: warrior, rogue, and mage
At least 3 races: human, elf, dwarf
No pre-set name
Fully voiced
Can be male/female
Events take place as you perform them, not being relayed by another character
Will need to overcome resistance, but this becomes easier as the Inquisition gains more power/respect
Inquisition’s reputation/strength go up as you finish objectives, gain items, help others
World
Inquisition has a long reach
Visit multiple large locations
Several different regions
Structural style like Dragon Age: Origins
Access key story beats by reaching certain levels of power
Explore to achieve that power
Collect magical relics, solve mysteries, fight dragons, help others
Don’t need to do everything
Different resources to acquire better equipment and continue the story
Won’t always be able to move from one area to another seamlessly
“each of the areas we’re building is larger than anything we’ve built before”
No repetitive environments
Areas include a bog, desert, mountain range, can be explored freely in third-person
Can take on unique quests by coming across things like an arcane device that lets you pinpoint the location of magic items
Locations are like self-contained open worlds
Each has a bunch of items to find and content to experience during day and night
Game will have a mount system
This will be more involved than just riding a horse around
Very little is scaled to your level
Can encounter monsters that are much more powerful than you
Freedom is big, but BioWare as a story to tell
Frostbite
Huge areas are made possible due to the move to Frostbite
“We’re very happy with what we can do with the technology.”
Will have some destructibility, game has a bigger focus on building
Having a mage allows you to reassemble a crumbled footbridge to reach a new area
Convert a ruined desert outpost into an Inquisition stronghold
“If you destroy something, you can construct something.”
Frostbite 3 allows the team to develop more easily on five platforms at once
Better visuals on PS4/Xbox One than PS3/360
Content being kept the same
“Frostbite 3 is intended to bridge the gap between current-gen and next-gen”
PC
Will be optimized for the platform
“The PC actually is different, especially from a controls standpoint.”
Caters to mouse and keyboard, unlike its predecessor’s tradition
Battles
Will encounter lots of resistance
Battle pace lies between Dragon Age 1/2
Not always a pause-and-play affair, but not always filled with tons of action
Directly control a character and you’ll notice control similarities to Dragon Age II
Switch between all characters in your party at will
Choose AI behaviors for allies if you’d like
Commands are performed right away with a button push
BioWare looking to make things less frantic and more deliberate
Slowing down the speed of attacks while also creating enemies that force players to examine the battlefield
“We’ve got that mesh of action and RPG.”
Enemies have specialized roles that work together
Better AI for enemies
Enemies seem to make planned attacks based on their strengths and work together logically
Players have a number of skill trees, specializations, abilities
Classes have their own powers with tactical significance
Party members can work together
More world details
Areas will change based on what time it is
Weather impacts exploration
Rain can make a bog muddy, making travel slower
Still has classic enemies including ogres, elves, qunari
Friends/foes
Dialogue/story sequences are the best way to learn about your allies and their abilities
This can also be done to a lesser extent in battle
Vivienne: Inquisitor mage who was in line to hold the position of first encharter in the Circle of Orlais
She wasn’t able to take the osition due to the Orlesian civil war
Writers analyze the story’s main themes and conflicts, then create certain characters around them
Not all characters are created so that you’ll like them
Other allies and their loyalties are currently unknown
Learn early on that there’s someone behind the demon breach and resulting chaos
Won’t learn who you’re dealing with early on
Cassandra and Varric from Dragon Age II are playable party members
Morrigan won’t be a party member
Morrigan’s role seems to be more than just a cameo
Crafting system
Use materials from around the world and enemies you defeat to make customized armor
“Crafting in Inquisition is about customizing yourself, your character, your looks…”
You can, technically, eventually create any colored version of the armor your start out with on par with what you find late in the game
Characters will keep their look, but the armor will have huge influence on how they look
Choices
Will need to make choices as problems develop
Not always about dark choices
BioWare is looking for players to think about potential consequences and deal with them if they happen
Dialogue wheel similar to that of Dragon age II lets you make choices
Some improvements
Optional addition being added to the wheel for more clarity
Choices have an impact throughout the world
“Loose ends are a constant problem… We have a responsibility to resolve at least some of them if we’re going to introduce new ones…”
Choices involve themes, mysteries from previous Dragon Age games
Game will offer clarity on things such as Red Lyrium, Grey Wardens’ activities, Flemeth, Morrigan’s fate
BioWare working on the issue of bringing over previous choices in Inquisition
“It’s very important to people, and it’s very important to us. We don’t want people to feel like they can’t buy a new console or change the platform they’re buying this game on simply because they want to make sure their saves are maintained.”
Multiplayer
Not confirmed/denied
“it was surprising how well it was received in Mass Effect, and we were really happy with how that worked out…”
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